Collecting Inventory Items
Here are the little evidence items that are available. All except PMC_documents are available in ArmA2 vanilla. PMC of course requires PMC. Item name – class name CDF dogtags – CDF_dogtags Cobalt File...
View ArticleOn Demand Artillery Strike
This is from Riouken on the BIS forums: The Grad is artillery you need to create a fire mission and execute it. There is also a demo mission of this available. // There is a arty logic ingame named...
View ArticleEagle Wing Effects
yogdogz on the BIS forums extracted and posted the effects that Gaia had used in the Eagle Wing single player campaign. It’s a very cool post apocolyptic feel with wind blowing ash and dust clouds...
View ArticleMayhem and fire and smoke!
Some men just want to watch the world burn… To make something burn via BIS_Effects_Burn we’ll need this code in our init.sqf: BIS_Effects_Burn=compile preprocessFileLineNumbers...
View ArticleLHD Anywhere via Function
Include an LHD anywhere, without addOns, with this simple trick! Make sure you place the Functions Module on the map first. Then place a Game Logic where you’d like your LHD and name it something...
View ArticleGather Data addAction
Here’s a method for collecting “data” to complete a task in ArmA 3 using some new commands which make this process so much easier than in ArmA 2. This assumes that you have set a task called...
View ArticleArma 3 Black Fade-In Intro
Rip on the BIS forums had asked about a black fade in intro for his new mission. There’s countless ways of doing this but thanks to a hint from polpox I discovered that the new Bootcamp mission has...
View Article
More Pages to Explore .....