Quantcast
Channel: ArmAScript Examples
Browsing all 7 articles
Browse latest View live

Collecting Inventory Items

Here are the little evidence items that are available. All except PMC_documents are available in ArmA2 vanilla. PMC of course requires PMC. Item name – class name CDF dogtags – CDF_dogtags Cobalt File...

View Article



On Demand Artillery Strike

This is from Riouken on the BIS forums: The Grad is artillery you need to create a fire mission and execute it.  There is also a demo mission of this available. // There is a arty logic ingame named...

View Article

Eagle Wing Effects

  yogdogz on the BIS forums extracted and posted the effects that Gaia had used in the Eagle Wing single player campaign.  It’s a very cool post apocolyptic feel with wind blowing ash and dust clouds...

View Article

Mayhem and fire and smoke!

Some men just want to watch the world burn… To make something burn via BIS_Effects_Burn we’ll need this code in our init.sqf: BIS_Effects_Burn=compile preprocessFileLineNumbers...

View Article

LHD Anywhere via Function

Include an LHD anywhere, without addOns, with this simple trick!  Make sure you place the Functions Module on the map first.  Then place a Game Logic where you’d like your LHD and name it something...

View Article


Gather Data addAction

Here’s a method for collecting “data” to complete a task in ArmA 3 using some new commands which make this process so much easier than in ArmA 2. This assumes that you have set a task called...

View Article

Arma 3 Black Fade-In Intro

Rip on the BIS forums had asked about a black fade in intro for his new mission. There’s countless ways of doing this but thanks to a hint from polpox I discovered that the new Bootcamp mission has...

View Article
Browsing all 7 articles
Browse latest View live




Latest Images